設計模式

如同其他軟體,Unity在開發上也會使用到Design Pattern,在此便簡單列出幾項常用的範例。

Scene Manager

Coming Soon...

Ref: Unity:設計靈活的無縫場景轉換機制

Game Manager in Singleton

public enum GameState { NullState, Intro, MainMenu, Game }
public delegate void OnStateChangeHandler();

public class GameManager : MonoBehaviour {

    static GameManager _instance;
    private static object _lock = new object();

    public GameState gameState { get; private set; }
    public event OnStateChangeHandler OnStateChange;

    public static bool isActive { 
        get { 
            return _instance != null; 
        } 
    }

    public static GameManager instance
    {
        get
        {
            if (applicationIsQuitting) {
                return null;
            }
            lock(_lock)
            {
                if (_instance == null)
                {
                    _instance = Object.FindObjectOfType(typeof(GameManager)) as GameManager;

                    if (_instance == null)
                    {
                        GameObject go = new GameObject();
                        _instance = go.AddComponent<GameManager>();
                        go.name = "(singleton) "+typeof(GameManager).ToString();
                        DontDestroyOnLoad(go);
                    }
                }
                return _instance;
            }
        }
    }

    public void SetGameState(GameState gameState) {
        this.gameState = gameState;
        if(OnStateChange != null) {
            OnStateChange();
        }
    }

    private static bool applicationIsQuitting = false;
    public void OnDestroy () {
        applicationIsQuitting = true;
    }
}

參考連結

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